![]() It lowers resistances to light/fire/cold and defense of enemies within 13 yards radius by -85% (-5% per level). Infinity grants level 12 Conviction when equipped (Paladin aura usable by any class). There are no Ladder-only runewords in D2R, you can make everything on NLD. This runeword can be made only on Ladder but it is obtainable on Non-Ladder via trade because all Ladder characters convert to NLD after reset. *Ethereal items used by a mercenary do not lose durability. +(0.5 Per Character Level) +0.5-49.5 To Vitality (Based On Character Level) Two-Hand Damage: (63-79) To (749-928) ĥ0% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy I personally would take the mancatcher/treachery option, save the FG (especially early on in ladders, FG much better spent on things like the actual infinity) on the fire res/IAS jewel and Lo, and know that my merc might take a split second longer to kill the mob but die much less often and finish the job more frequently.4 Socket Polearms (Ber + Mal + Ber + Ist) So the clear winner is mancatcher here, and it's not even close.īut the raw DPS numbers lie a bit, because your merc needs to be able to hit to do it, and the faster they hit, the more they can lock up the target they're hitting. Thresher, treachery, andys (ral) = 10 frames = 3673 dps Thresher, fort, andys (fire res/IAS) = 11 frames = 5747 dps Mancatcher, fort, andys (fire res/IAS) = 10 frames = 7764 dps Mancatcher, treachery, andys (ral) = 9 frames = 4936 dps Do you run fort with it due to it's inherently faster speed, or treach to supercharge it? Assume you rock andy in either case. That strong, eh? They seem to be a lot easier to get a hold of than a GT, too.
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